Lord of the Missing Barrows
LIGHT 10

Lord of the Missing Barrows

  • ATK:
  • 3100

  • DEF:
  • 2900

  • View:
  • 2483




You can Special Summon this card (from your hand) by banishing 3 cards from your GY (1 monster, 1 Spell, and 1 Trap). If this card is Special Summoned from the hand: You can banish 1 monster and 2 Spells/Traps from your opponent's field and/or GY. You can only use this effect of "Lord of the Missing Barrows" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 63
Deck 61

Lord of the Missing Barrows — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 62.9 · Deck: 61 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Extender

Why it scores here

The card's value comes from its hand Special Summon, which costs three cards from your GY (one monster, one Spell, one Trap), and the on-summon banish of one monster and two Spell/Traps from the opponent's field and/or GY. That disruption is what earns the points in the Board breaker weights. The 3100 ATK and Level 10 body earn little on their own, and the absence of combo data keeps the combo and resource axes near neutral. Its 349-deck presence (97.4% in gameplay type 7, mostly Fiendsmith shells) confirms it is a reliable staple, but that frequency is not used to inflate the score.

Axis scores

Axis Score Evidence
Accessibility 60 Hand Special Summon needs a GY holding a monster, a Spell and a Trap, and the 349-deck sample with a Fiendsmith-heavy shell suggests that GY is usually available, but no searcher or combo routes are recorded (inferred).
Combo & Conversion 55 Its text converts a hand Special Summon into a 3100-ATK body plus removal, but there are zero recorded combo boards, so conversion is text-only (inferred).
Resource Economy 55 It pays three GY cards up front and takes up to three opponent cards, with no draw, search or recursion in the text, so the net is roughly even (verified text, inferred net).
Effect & Interaction 70 The on-summon banish reaches the opponent's field and GY and removes one monster and two Spell/Traps, which is strong disruption that a negate on the trigger can still blank (verified text).
Material Utility 55 A Level 10 Fiend is a usable Level 10 material, and the body stays material when its effect is negated, but no material routes are recorded (inferred).
Resilience & Flexibility 45 The effect is one on-summon trigger that a single negate can stop and that leaves no body on the field after it resolves, so it has limited redundancy (inferred from text).
Deck-Building Efficiency 60 It is a 1-of in most decks (323 of 349 run one copy, average 1.13), with no garnet, but the GY-cost condition is a mild self-restriction (observed deck stats and text).

Calculation

Weight profile: Primary role Board breaker / Going-second, no secondary blend applied. Intrinsic ≈ 62.9, Deck ≈ 61, Meta = provisional. Modifiers: Self-restriction (GY cost) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon adds a 3100-ATK body with on-summon disruption
  • Banish reaches the opponent's field and GY, not only your own zones
  • Widely played (349 decks, 1-of in most) with clean deck cost

Weaknesses

  • Needs a GY holding a monster, a Spell and a Trap before the summon
  • Disruption is a single on-summon trigger that one negate can blank
  • No recorded combo boards, searchers or recursion to confirm reliable routes

Counters / choke points

  • Negation on the summon trigger
  • Trigger-stopping effects such as Ash Blossom & Joyous Spring style responses

Best use

Hand-summoned disruptive body in GY-filling Fiend shells. Decks: Fiendsmith. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon by banishing 3 GY cards (1 monster, 1 Spell, 1 Trap); On summon from hand, banish 1 monster and 2 Spell/Traps from opponent's field and/or GY; ATK 3100, DEF 2900, Level 10, LIGHT Fiend; 349 decks, 97.4% in gameplay type 7; 323 of 349 run one copy
  • Observed: Fiendsmith is the largest home at 18.9% of sampled decks; Top partners include Ash Blossom & Joyous Spring (67.3%) and Infinite Impermanence (67.0%)
  • Inferred: GY composition is usually available in the sampled shells, so accessibility is moderate; Level 10 material value is usable but not recorded in any combo; Once-per-turn wording appears to bind the banish effect rather than the summon
  • Data gaps: no combos supplied, so combo conversion and starter/material rates are text-only inference no guides supplied no usage statistics (StatisticsCard) so archetype inclusion is inferred from the deck sample only archetype is null and no Top-Card ranking data is supplied no banlist token, assumed 3 copies (unlimited)











https://metaduelist.com/
Top